Patch Notes ( v.1.0.1065.0 )
• Phoenix: Added support for the new features on the client side
• Phoenix: Various minor adjustments
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Server.cfg files updated
• Phoenix: Lua-API-documentation revised
• nTEC: Added support for the new features on the client side
• nTEC: Adjustments made according to the changed Lua-API
• nTEC: Added possibility to configure the engine start button by game mode
• nTEC: Chat Command "config" extended
• nTEC: Various minor adjustments
• BASE: Chat Command "config" extended
» Available from the 2023-10-02.
Patch Notes ( v.2.0.1071.0 )
• Added possibility to start vehicles by pressing a button
• Added possibility to automatically activate Armor-Mode when entering vehicles
• Added possibility to see the current status of gun turrets with binoculars
• Added possibility that Gun Turrets can be destroyed by TAC explosions
• Added possibility to adjust the duration of breathing air under water
• Added possibility to use target acquisition systems also for Nanosuits
• Added possibility of using an automatic target acquisition system for the HQ, the TACGunEX
• Added that the TACGun in Power-Struggle is now also reloadable
• Added that the parachute can be closed prematurely and also opened again
• Added that the Strength-Mode can also be used to safely jump from higher levels
• Added that the protect-mode now has a beep so that you do not forget it
• Added breathing air indicator for dives so that oxygen does not end unexpectedly
• Distance when repairing vehicles as well as hacking gun turrets revised
• Energy consumption in free fall in Cloak-Mode revised
• Functionality of the night vision device revised
• Process of drowning revised because lack of oxygen has nothing to do with energy
• Added that Gun Turrets can be destroyed by C4 and general revision of the Gun Turret features
• The LAM laser position is now always correct for other players and no longer deviates
• The second FP view in VTOLs and Helicopters can now also be used with a Gunner without errors
• A ton of other minor improvements, optimizations and otherwise necessary adjustments
Some changes ( also not listed ones ) are so essential that after the first use you wonder how it could ever have been different, you understand what I mean when using them ๐ ... Finally, thanks again to Alex626 for his help.
HQ Targeting System
The automatic target acquisition system for the HQ with the TACGunEX has replaced the TACGun on all maps in CryServ by default, but every server operator can change this preconfiguration.
This system makes it much easier to hit the HQ ๐ฏ - Nevertheless, it is not too easy, depending on the server settings, the gun turrets defend the headquarters, if you are too far away or make too artful shots, they will certainly be repelled by them. You should also consider that the projectile has certain steering properties, if the angle is too unfavorable it is impossible for it to reach its target.
Vehicle Engine Start Button
Server operators now have the option to configure that vehicle engines for players do not start directly when boarding ( for bots they start automatically, no matter what is configured ).
Therefore here the hint that these must be started with the key you have configured for Boost, what you have set you can see in the mouse & keyboard settings. The options are labeled accordingly. You can also query the current setting of the server on SSM iTEC, nTEC and BASE servers as usual via the chat command /config.
In case anyone is wondering why this option was added, the question: Have you ever wanted to enter a vehicle quietly for tactical reasons or just lurk ๐ unnoticed in the driver's seat while in control of the primary weapon? That's exactly what this makes possible.
» Available from the 2023-09-17.
Patch Notes ( v.1.0.1064.0 )
• Phoenix: Added support for the new features on the client side
• Phoenix: Added three new Anti-Cheats
• Phoenix: General revision of the Gun Turrets features
• Phoenix: Various minor adjustments
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Server.cfg files updated
• Phoenix: Lua-API-documentation revised
• nTEC: Added support for the new features on the client side
• nTEC: Adjustments made according to the changed Lua-API
• nTEC: Added the possibility to temporarily lock players for files detected by the file check
• nTEC: Added configurable airborne restrictions for Power-Struggle games
• nTEC: Gun Turret options revised
• nTEC: Chat Command "config" extended
• nTEC: Chat Command "dummy" extended
• nTEC: Various minor adjustments
• BASE: Chat Command "config" extended
» Available from the 2023-09-17.
The focus of this update was on the vehicles, this includes bugs on and with them as well as just things that should be different in general. Only the most important changes are listed below, because the whole change list has almost 150 points that you can notice as a player ( and let's face it, no one would read that anyway ๐ and I would just be busy writing forever ).
Patch Notes ( v.2.0.1070.0 )
• Fixed that the Tactical Attachment had no sound when fired on the FY71
• Fixed the wrong HUD display on the US-Hovercraft
• Fixed the inoperable tilt indicator on the US-Hovercraft, Patrolboat, Smallboat
• Fixed the missing display of failed engines on the US-Hovercraft, Smallboat, Speedboat
• Fixed the incorrect damage display during an EMP malfunction on vehicles
• Fixed the third person camera glitch ( at the rear ) on the US- Hovercraft
• Fixed that the first person camera was aligned to the Gun Turret and not to the character on the US-Hovercraft
• Fixed the wrong position of the taillights on the ASV
• Fixed the much too easy tiltability of the ASV
• Fixed the incorrect max. damage values for the CivBoat and Patrolboat
• The Asian-Hovercraft, known from Crysis Warhead was implemented
• The rotation radius of the turret in the Asian-LTV, ASV, US-Hovercraft was adjusted
• The field of view in ASV was adjusted to the character in the interior perspective as far as possible
• Ground-Effects of the US Hovercraft changed to resemble real Hovercrafts
• Added warning signal at critical damage value to all missing vehicles
• Added missing exhaust and boost effects to the US-Hovercraft
• Field of view in the interior perspective of the US and Asian LTV extended
• The max speed of the ASV and US-Hovercraft was increased slightly
• Reassignment of the seat direct keys so that there are no more unused ones in between
• EMP no longer causes physical damage to vehicles
• Added a damage-based power penalty to hovercrafts and boats ( this was missing in these classes )
• The rear ramp of the VTOL can now optionally be used with the "RearRamp" modification
• The passenger area of the helicopter ( side access ) can now optionally be used with the "SideDoors" modification
• The display of names when firing at players can now be completely disabled on the server side
• The display of names when firing at players has been lowered to 25% of the original value by default
• The standard skin of the FY71 was replaced by a more visually appealing version
• Various other improvements and optimizations
A big thank you for their help with the Asian-Hovercraft to Flow Groover, Alex626 and 76th, you guys rock ๐!!
» Available from the 2023-08-13.
Patch Notes ( v.1.0.1063.1 )
• Phoenix: Fixed a bug in the Discord Event Notification System that blocked the message
Patch Notes ( v.2.0.1069.0 )
• The function of the Tactical Attachment has been changed from Stun to GPS-Ammunition and is thus usable in MP
• Added support for the Tactical Attachment to the FY71
• Added the Tactical Attachment to the buy menu in Power-Struggle ( Credits to Alex626 )
• Added Homing Missiles ( AscMod ) to the ammo buy menu in Power-Struggle ( Credits to Alex626 )
• Fixed that in Power-Struggle some special vehicle ammo could be bought infinitely
• The Hurricane and FGL40 are now only available in factories and not only as prototypes
• The crosshair for GPS ammunition have been changed for better differentiation
• Various other improvements and optimizations
» Available from the 2023-07-23.
Patch Notes ( v.1.0.1062.0 )
• Phoenix: The function of the Tactical Attachment has been changed from Stun to GPS-Ammunition
• Phoenix: Added support for the Tactical Attachment to the FY71
• Phoenix: Added the Tactical Attachment to the buy menu in Power-Struggle
• Phoenix: Added Homing Missiles ( AscMod ) to the ammo buy menu in Power-Struggle
• Phoenix: Fixed that in Power-Struggle some special vehicle ammo could be bought infinitely
• Phoenix: The Hurricane and FGL40 are now only available in factories and not only as prototypes
• Phoenix: Renamed various CVars to match game descriptions
• Phoenix: Various other improvements and optimizations
• Phoenix: Lua-API-documentation revised
• Phoenix: Server.cfg files updated
• Phoenix: Phoenix.pak updated
• nTEC: Added support for the Tactical Attachment to Power-Struggle
• nTEC: Added support for Homing Missiles ( AscMod ) to Power-Struggle
• nTEC: Adjustments made according to the changed Lua-API
• nTEC: nDefault.pak and nModified.pak updated
• nTEC: Various minor adjustments
• BASE: Adjustments made according to the changed Lua-API
» Available from the 2023-07-23.
Patch Notes ( v.2.0.1068.0 )
• Added support for the use of the Silencer on the DSG1
• Added support for the use of LAMRifle attachments on the FGL40
• Added support for the use of the LAMRifleFlashLight on the SPARC
• Fixed that a rifle grenade was visible on the handle of the SCAR and SCARTutorial when it was dropped
» Available from the 2023-07-10.
Patch Notes ( v.2.0.1067.0 )
• Fixed several "more" Flash bugs that generated errors during loading ( Credits to Alex626 )
• Fixed the Assault-Scope that players can no longer see cloaked players and vehicles with it
• Various other improvements and optimizations
That cloaked players as well as vehicles were visible with the Assault-Scope seemed a welcome addition at first. In the course of the game, over the last few weeks, however, it proved to be very negative, since all players only used this and the Cloak-Mode is therefore useless. To make this change uniform and thus fair for all players, a mandatory update.
» Available from the 2023-07-09.
Patch Notes ( v.2.0.1066.2 )
• Fixed the wrong fire mode icon for two tripod-mounted and four vehicle weapons
• Fixed several Flash bugs that generated errors during loading ( Credits to Alex626 )
• Various minor improvements and optimizations
With this update, the possibility of server-side Resource Packs has been fully integrated into the system. These can now be used both online and in local networks in the most convenient way in which they work without errors.
Regarding the automatic handling of possible restarts of the game to and from servers with "Modifying Resource Packs", a few notes: You keep full control at all times, nothing happens without you wanting it to. It can take up to five seconds for the game to restart. After the restart, the game will automatically connect to the server you selected before.
» Available from the 2023-07-02.
Patch Notes ( v.2.0.1065.1 )
• In Instant-Action, the flag is now determined based on the configured Nanosuit ( US, NK )
• Fixed two CryTek bugs with the hex icon, one in Instant-Action and the other in Power-Struggle
• PDF documentation revised
Server-Side Resource Packs
The servers now have the ability to provide additional resources to players, that can be automatically downloaded during the connection process ( players will be asked, as with additional maps, before a download ). Contents like alternative or additional Objects, Skins, Paints or Textures in general as well as Lua files are possible with it. To simplify the understanding of what is used on the server, there are the following classifications:
◇ Verified Additional Resources
These are reviewed by me before being made available to players and contain only additional
game files that does not originally exist in the game. For servers with such resource
packs no further handling is required.
◇ Verified Modifying Resources
These are reviewed by me before being made available to players and contain alternate
versions of original game files that are used temporarily for server visits. Server switching
to and from such servers requires restarting the game if the player has already visited a server
without or with a different resource pack.
◇ Non-Verified Modifying Resources
To give server operators the possibility to test their created resource pack's, they can link
it directly with a download link. Direct local tests are, of course, equally possible. Players will
be shown a warning before downloading such resource packs that have not been reviewed by me.
These resource packs are always handled as modifying resources regardless of their content.
I have taken care in the programming of this system that that nothing can be transferred from one server to another unintentionally and that it is as transparent as possible for players. The additional options for server-side customization are a big plus in my opinion.
A thank you for the help once again to Alex626 as well as to FAPP for the idea to implement Resource Packs in Crysis Wars as well.
» Available from the 2023-06-19.
Patch Notes ( v.1.0.1061.7 )
• Phoenix: Added support for the use of the Silencer on the DSG1
• Phoenix: Added support for the use of LAMRifle attachments on the FGL40
• Phoenix: Added support for the use of the LAMRifleFlashLight on the SPARC
• Phoenix: Phoenix.pak updated
• nTEC: Added support for the use of the Silencer on the DSG1
• nTEC: Added support for the use of LAMRifle attachments on the FGL40
• nTEC: Added support for the use of the LAMRifleFlashLight on the SPARC
• nTEC: nDefault.pak and nModified.pak updated
All server operators have to replace their used pak file so that no players are kicked unjustly.
Appropriate adjustment made for the new client update v.2.0.1067.x, all server operators have to replace their used pak file so that no players are kicked unjustly.
Since all these pak files can be used for Vanilla and Vanilla-BASE servers, the bug had to be fixed in all of them. nTEC users can ignore this update.
Patch Notes ( v.1.0.1061.3 )
• nTEC: Fixed two bugs in the Event-System
• nTEC: Various other minor adjustments
• nTEC: Version number increased to 2.0.1009
To make it easier for server operators to handle Resource Packs, the system now checks after startup whether the configured Resource Pack is present and loaded locally or whether it may be missing.
Patch Notes ( v.2.0.1064.0 )
• FPS, Ping, Screenshot-Saved and Protected-Mode display moved into HUD elements ( Credits Alex626 )
• Various improvements and optimizations
» Available from the 2023-05-23.
Patch Notes ( v.2.0.1063.0 )
• Client-Server interface revised
• Various improvements and optimizations
» Available from the 2023-05-18.
Patch Notes ( v.1.0.1060.0 )
• Phoenix: Client-Server interface revised
• Phoenix: Various minor adjustments
• Phoenix: Lua-API-documentation adapted
• nTEC: Various minor adjustments
» Available from the 2023-05-18.